LearnGuide.Net

    صفحه اصلی   محصولات   حساب کاربری من   مشاهده سبد خريد   راهنمای خرید 
  
 
جستجو:
جستجوی پیشرفته
   

        
   
صفحه اصلی   |   تماس با ما   |   شرکا   |   نقشه سايت
    
   سبد خريد خالي است
    مشاهده سبد خريد    پرداخت نهایی 




    

  Digital Tutors - Automotive Modeling in 3ds Max

Automotive-Modeling-in-3ds-.gif
نمايش تصوير بزرگترنمايش تصوير بزرگتر
    
Digital Tutors - Automotive Modeling in 3ds Max

قيمت: 50,000 ریال

مقدار

ابتدا وارد شوید     
 



Software: 3ds Max 2009 and up
Run Time: 7 hrs. 37 min., 4 discs

Learn a production workflow to automotive modeling in 3ds Max and a multitude of Polygon, NURBS, and Spline-based techniques that can be used for Film, Games, and Automotive Design. Contains over 7.5 hours of project-driven training.

Popular highlights include:

  • Viewport Background Images
  • Establishing Automotive Line Flow
  • Creating Multiple Fitted Panels
  • Redrawing Topology
  • Adding Resolution to Tighten Edges
  • Adding Edge Loops with Connect Tool
  • Edge Loop and Ring Selections
  • Converting Sub-object Selections
  • Adding Geometry with Bridge
  • Cloning Geometry and Shapes
  • Attaching and Detaching Geometry
  • Building Geometry with Splines
  • Building Geometry with NURBS Curves
  • Mirroring Geometry
  • Symmetry Modifier
  • Converting Parametric Geometry
  • Previewing Smooth Geometry
  • Creating Detail with Extrude Tool
  • Importing Adobe Illustrator Curves
  • Creating and Adding Realistic Materials
  • Adding Bump Maps to Materials
  • Creating UV Layouts
  • Creating Geometry with Primitives
  • Changing Geometry Creation Parameters
  • Welding Vertices
  • Creating Splines and Patches
  • Edit/Delete Message Reply With Quote
Lesson Outline:
 
1. Project Overview 0:44
2. Setting up Viewport Background images 3:29
3. Modeling the wheel arches 9:48
4. Bridging geometry between the arches 2:57
5. Extruding edges up along the side 5:34
6. Extruding out the back 4:24
7. Extruding out the front 9:25
8. Tweaking the topology on the front fascia 8:04
9. Extruding across hood 11:53
10. Extruding across the back and bottom 10:18
11. Detaching the belly pan 6:48
12. Detaching and shaping the hood 7:59
13. Adding edge detail to the front fascia 10:20
14. Extruding in the front vent area 10:33
15. Adding struts to the grill 9:37
16. Adding remaining fascia details 11:28
17. Building the side vent 9:29
18. Finishing the fascia details 9:36
19. Refining the headlight interior 11:17
20. Refining the topology of the trunk 11:28
21. Detaching the trunk and taillights 9:35
22. Finishing the taillights 10:45
23. Adding body detail to the side 9:43
24. Detaching the panels 7:51
25. Building the top of the cab 7:04
26. Extruding down the sail panel 8:00
27. Building the roof 11:20
28. Detaching the door frame 4:47
29. Adding thickness to the panels 12:59
30. Adding the rocker panel 4:01
31. Adding details to the back end 9:47
32. Creating the exhaust pipes 5:03
33. Detaching the doors 4:34
34. Adding door handles 12:09
35. Cloning the quarter panel 3:09
36. Modeling the fuel cap 8:13
37. Building the windshield 7:51
38. Modeling the back light 6:59
39. Adding windows to the doors 5:22
40. Modeling covers for the quarter windows 10:27
41. Adding a scoop to the hood 11:23
42. Building a spoiler 12:23
43. Modeling the trunk emblem 4:57
44. Modeling the grill mesh 9:32
45. Building head lamps 11:39
46. Adding an emblem to the grill 5:18
47. Building a tire 4:46
48. Adding the wheel 5:17
49. Finishing the shape of the wheel 8:29
50. Adding detail to the wheel 11:39
51. Adding disc brake and caliper 8:03
52. Modeling the rearview mirror 8:29
53. Creating a UV layout for the tire 4:15
54. Adding a car paint material 7:45
55. Creating reflector materials 6:18
56. Setting up a material for the tire 4:05
57. Adding remaining materials 8:02
58. Performing final material changes 5:43
 

Total Run Time:

7:37:37



    





saman.gif