
Learn a production workflow to creating organic cartoon characters and time-saving techniques to creating animation-friendly topology, exaggerating proportions, and adding appeal. Contains over 7.5 hours of project-driven training for artists learning the artistic processes of creating stylized cartoon characters as seen in animated feature films.
Popular highlights include:
- Working with Reference Art
- Creating Animation-friendly Topology
- Using Splines to Create Geometry
- Attaching and Detaching Polygons
- Adding Viewport Backgrounds
- Exaggerating Proportions
- Adding Detail Strategically
- Bridging Polygonal Geometry
- Creating Stylized Hair
- Working with Multiple Pieces
- Creating the Illusion of Detail
- Cloning Geometry for Reuse
- Building from Primitives
- Using Extrude, Inset, and Bevel
- Modifying Sub-objects
- Working with Selections
- Setting up Non-spherical Eyes
- Previewing Smooth Geometry
- Using the FFD Space Warp
- Working in Symmetry
- Adding Temporary Color to Objects
- Simplifying Shapes
- Troubleshooting Edge Flow
- Sharpening Corners with Edges
- Modeling Wrinkles into Clothing
- Adding Seams to Cloth
- Using FFD Modifiers
- Creating Teeth
- Capping Border Edges
- Cloning Edges
- Working with Groups
- Adding Appeal
Lesson Outline:
| 1. |
Introduction and Project Overview |
0:44 |
| 2. |
Adding Viewport Backgrounds |
9:03 |
| 3. |
Starting the head |
11:52 |
| 4. |
Creating a framework for the head |
10:17 |
| 5. |
Continuing the head framework |
10:01 |
| 6. |
Adding lip geometry |
12:42 |
| 7. |
Building the nose area |
8:07 |
| 8. |
Filling in the upper lip |
9:26 |
| 9. |
Filling in the lower lip and cheek |
10:02 |
| 10. |
Building the eye socket |
10:07 |
| 11. |
Finishing the eye socket |
7:01 |
| 12. |
Completing the forehead |
8:58 |
| 13. |
Adding the neck |
7:17 |
| 14. |
Adding the ear |
9:29 |
| 15. |
Finishing the ear and back of the head |
12:03 |
| 16. |
Filling in the top of the head |
6:33 |
| 17. |
Building the nose |
9:37 |
| 18. |
Adding detail around the lips |
9:48 |
| 19. |
Modeling the lips |
10:08 |
| 20. |
Adding the mouth interior |
6:09 |
| 21. |
Building the teeth |
7:19 |
| 22. |
Adding the gums |
7:20 |
| 23. |
Modeling the tongue |
11:23 |
| 24. |
Building the hair |
13:00 |
| 25. |
Finishing the hair pieces |
12:50 |
| 26. |
Placing hair and eyebrows |
7:49 |
| 27. |
Creating a base for the body |
15:54 |
| 28. |
Modeling the legs |
14:02 |
| 29. |
Modeling the arms |
13:08 |
| 30. |
Starting the hand |
12:24 |
| 31. |
Finishing the hand |
13:53 |
| 32. |
Shaping the lab coat |
7:20 |
| 33. |
Adding seams to the shoulders of the coat |
6:05 |
| 34. |
Building armbands |
5:55 |
| 35. |
Adding a collar to the coat |
8:40 |
| 36. |
Building the elastic band |
7:12 |
| 37. |
Building pivot geometry with primitives |
7:29 |
| 38. |
Creating trim pieces |
14:09 |
| 39. |
Adding thickness to the coat |
12:53 |
| 40. |
Adding pockets to the coat |
10:18 |
| 41. |
Deforming the lab coat |
9:50 |
| 42. |
Adding wrinkles to the coat |
19:06 |
| 43. |
Building shoes and socks |
13:46 |
| 44. |
Creating the eyes |
8:40 |
| 45. |
Finishing the eyes |
5:31 |
| 46. |
Adding the moles |
6:58 |
| |
Total Run Time:
|
7:32:37 |

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