
Learn a flexible workflow to particle-based and volume-based simulations in Houdini and production-applicable techniques to creating realistic fire, smoke, and liquid effects. Contains over 3.5 hours of self-paced training with several practical projects. Ideal for new and intermediate artists.
Popular highlights include:
- Particle-based Fluids
- Volume-based Fluids
- Ripple Solver
- Viscosity
- Fire, Smoke and Liquid simulations
- Smoke Solver
- Smooth Particle Hydrodynamics
- Microsolvers
- Visualizing Simulation Attributes
- Rendering Fluids in Mantra
- Source, Sink and Pump
- Physical Properties
- Rigid Body Dynamics
- Gas Constant
- Fuel and Temperature
- Vorticles
- Caching
- Forces and Expressions
- Creating and Painting Attributes
Lesson Outline:
| 1. |
Introduction and Project Overview |
1:44 |
| 2. |
Particle Fluids: creation and visualization |
8:55 |
| 3. |
Particle Fluids: setting up collisions |
9:07 |
| 4. |
Particle Fluids: caching and rendering |
6:12 |
| 5. |
Emitting particle fluids |
6:54 |
| 6. |
Sinking particle fluids |
5:44 |
| 7. |
Emitting and sinking from objects |
5:06 |
| 8. |
Pouring liquid into a container |
8:30 |
| 9. |
Physical properties |
4:46 |
| 10. |
Particle fluid surfacing |
10:28 |
| 11. |
Beginning to mix liquid colors with microsolvers |
6:25 |
| 12. |
Mixing liquid colors with microsolvers |
8:50 |
| 13. |
Final simulation tweaks |
7:44 |
| 14. |
Using the Sculpted Particle Fluid tool |
6:20 |
| 15. |
Working with Liquid Containers |
8:01 |
| 16. |
Liquid emission and interaction |
6:10 |
| 17. |
Continuing liquid emission and interaction |
9:38 |
| 18. |
Initial states and liquid caching |
7:03 |
| 19. |
Rendering liquids |
4:26 |
| 20. |
Smoke and fire solvers |
6:08 |
| 21. |
Starting the smoke stack simulation |
6:13 |
| 22. |
Driving simulations with forces |
7:30 |
| 23. |
Finishing the smoke stack |
8:03 |
| 24. |
Building a cigarette fume with 2d containers |
5:45 |
| 25. |
Adding vorticles |
7:55 |
| 26. |
Shading and rendering the fume effect |
6:53 |
| 27. |
Using the Burst into flame tool |
6:35 |
| 28. |
Ripple solver setup |
6:05 |
| 29. |
Simulating ripple-inducing raindrops |
9:49 |
| 30. |
Per-point ripple solver attributes |
6:44 |
| |
Total Run Time:
|
3:28:39 |

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