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  Digital Tutors - Introduction to Fluids in Houdini

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Digital Tutors - Introduction to Fluids in Houdini

قيمت: 25,000 ریال

مقدار

ابتدا وارد شوید     
 



Software: Houdini 9.5 and up
Run Time: 3 hrs. 28 min., 2 discs

Learn a flexible workflow to particle-based and volume-based simulations in Houdini and production-applicable techniques to creating realistic fire, smoke, and liquid effects. Contains over 3.5 hours of self-paced training with several practical projects. Ideal for new and intermediate artists.

Popular highlights include:

  • Particle-based Fluids
  • Volume-based Fluids
  • Ripple Solver
  • Viscosity
  • Fire, Smoke and Liquid simulations
  • Smoke Solver
  • Smooth Particle Hydrodynamics
  • Microsolvers
  • Visualizing Simulation Attributes
  • Rendering Fluids in Mantra
  • Source, Sink and Pump
  • Physical Properties
  • Rigid Body Dynamics
  • Gas Constant
  • Fuel and Temperature
  • Vorticles
  • Caching
  • Forces and Expressions
  • Creating and Painting Attributes
Lesson Outline:
 
1. Introduction and Project Overview 1:44
2. Particle Fluids: creation and visualization 8:55
3. Particle Fluids: setting up collisions 9:07
4. Particle Fluids: caching and rendering 6:12
5. Emitting particle fluids 6:54
6. Sinking particle fluids 5:44
7. Emitting and sinking from objects 5:06
8. Pouring liquid into a container 8:30
9. Physical properties 4:46
10. Particle fluid surfacing 10:28
11. Beginning to mix liquid colors with microsolvers 6:25
12. Mixing liquid colors with microsolvers 8:50
13. Final simulation tweaks 7:44
14. Using the Sculpted Particle Fluid tool 6:20
15. Working with Liquid Containers 8:01
16. Liquid emission and interaction 6:10
17. Continuing liquid emission and interaction 9:38
18. Initial states and liquid caching 7:03
19. Rendering liquids 4:26
20. Smoke and fire solvers 6:08
21. Starting the smoke stack simulation 6:13
22. Driving simulations with forces 7:30
23. Finishing the smoke stack 8:03
24. Building a cigarette fume with 2d containers 5:45
25. Adding vorticles 7:55
26. Shading and rendering the fume effect 6:53
27. Using the Burst into flame tool 6:35
28. Ripple solver setup 6:05
29. Simulating ripple-inducing raindrops 9:49
30. Per-point ripple solver attributes 6:44
 

Total Run Time:

3:28:39



    





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