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  Digital Tutors - Introduction to Mantra in Houdini

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Digital Tutors - Introduction to Mantra in Houdini

قيمت: 12,500 ریال

مقدار

ابتدا وارد شوید     
 



Software: Houdini 9.5 and up
Run Time: 3 hrs. 33 min., 1 disc

Learn a time-saving workflow to Houdini's production-class renderer. Gain a firm understanding of the powerful rendering tools available in Mantra and learn fundamental techniques for micropolygon, raytracing and physically-based rendering. Contains over 3.5 hours of project-driven training for artists new to Mantra.

Popular highlights include:

  • Mantra Overview
  • Working with Shaders
  • Rendering Methods
  • Environment Lights
  • Rendering in Passes
  • Rendering Multiple Channels
  • Deep Raster Output
  • Rendering to Different Files
  • Micropolygon Rendering
  • Raytracing
  • Physically Based Rendering
  • Global Illumination Techniques
  • Path-tracing
  • Final Gather
  • Ambient Occlusion
  • Image-based Lighting
  • Caustics
  • Shadows
  • Geometry Shaders
  • Outline Rendering with Wren
  • Volumetric Rendering
  • Mantra Archive
  • Depth of Field
  • 3D Motion Blur
  • Transform Motion Blurs
  • Deformation Motion Blurs
  • Velocity Motion Blurs
  • Compositing Techniques
Lesson Outline:
 
1. Introduction and Project Overview 1:45
2. Working with project files 4:02
3. CRendering basics 8:02
4. Rendering image sequences 7:41
5. Using Mplay 7:07
6. Using mcp 4:48
7. Rendering extra channels 8:51
8. Rendering planes to separate files 3:50
9. Compositing deep/shallow outputs 7:20
10. Rendering in passes 9:47
11. Compositing and matte shading 6:10
12. Rendering with Takes 4:41
13. Adding shadows and creating a shadow pass 5:34
14. Completing and rendering a shadow pass 10:02
15. Depth of Field effects 7:17
16. Motion Blur: Transformation 6:37
17. Motion Blur: Deformation 5:50
18. Motion Blur: Velocity 5:06
19. Velocity Blur Tricks 7:14
20. Micropolygon Rendering engine 9:17
21. Raytrace engine 5:34
22. Physically Based Rendering engines 8:40
23. Converting to RAT files 4:48
24. Ambient Occlusion 9:25
25. Image-Based Lighting 5:07
26. GI Path-tracing 5:07
27. GI Cache and Final Gather 6:29
28. Adding Caustic effects to the render 7:04
29. Editing shaders and lighting for a better Caustic pass 8:11
30. Outline rendering 3:01
31. Building and rendering clouds using volumetric system 6:17
32. Converting the geometry into a volume using Metaballs 8:10
33. Mantra archiving 3:51
 

Total Run Time:

3:33:01



    





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