LearnGuide.Net

    صفحه اصلی   محصولات   حساب کاربری من   مشاهده سبد خريد   راهنمای خرید 
  
 
جستجو:
جستجوی پیشرفته
   

        
   
صفحه اصلی   |   تماس با ما   |   شرکا   |   نقشه سايت
    
   سبد خريد خالي است
    مشاهده سبد خريد    پرداخت نهایی 




    

  Digital Tutors - Introduction to mental ray in 3ds Max

Introduction-to-mental-ray-.gif
نمايش تصوير بزرگترنمايش تصوير بزرگتر
    
Digital Tutors - Introduction to mental ray in 3ds Max

قيمت: 12,500 ریال

مقدار

ابتدا وارد شوید     
 



Software: 3ds Max 2009 and up
Run Time: 2 hrs. 55 min., 1 disc

Learn an essential workflow to rendering with mental ray and techniques for fully utilizing the tools available inside 3ds Max to save time and see better results. Contains over 2 hours of project-based training for artists new to mental ray and experienced artists seeking a refresher.

Popular highlights include:

  • mental ray Overview
  • Global Illumination Workflow
  • Final Gather Workflow
  • Caustics Workflow
  • Emitting GI Photons from Light Sources
  • Photon Energy and Decay Parameters
  • Controlling Final Gather Accuracy
  • Adding Secondary Final Gather Bounces
  • Mixing Final Gather and Global Illumination
  • Saving and Reusing Lighting Data
  • Image-based Lighting
  • HDR Exposure Controls
  • Emitting Caustic Photons from Lights
  • Optimizing Caustic Photon Use
  • Subsurface Scattering Shader
  • Ambient Occlusion Shader
  • mental ray Architectural Material
  • Utilizing the Material Editor
  • Contour Line Rendering
  • Using Render Elements
  • Scene States
  • Compositing Rendered Passes
Lesson Outline:
 
1. Introduction 1:38
2. Setting mental ray as the default renderer 3:12
3. Using photon-based Global Illumination 11:07
4. Adjusting the photon properties of lights 8:16
5. Using Final Gather in mental ray 13:33
6. Combining Global Illumination and Final Gather 5:01
7. Saving and reusing indirect illumination data 9:45
8. Setting up image-based lighting in mental ray 10:00
9. Using and optimizing caustic photons 12:28
10. Exploring mental ray's Architectural Materials 10:23
11. Overview of the mental ray Car Paint shader 7:07
12. Using Subsurface Scattering in mental ray 11:19
13. Utilizing ambient occlusion to enhance shadows 9:28
14. Adding depth of field effects to renders 8:17
15. Rendering a depth of field pass for compositing 8:04
16. Special mental ray light parameters 7:47
17. Understanding contour outlines 12:07
18. Using Render Elements for compositing purposes 7:24
19. Compositing multiple render passes 7:59
20. Using Scene States to output multiple renders 10:31
 

Total Run Time:

2:55:36



    





saman.gif