
Learn an essential workflow to rendering with mental ray and techniques for fully utilizing the tools available inside 3ds Max to save time and see better results. Contains over 2 hours of project-based training for artists new to mental ray and experienced artists seeking a refresher.
Popular highlights include:
- mental ray Overview
- Global Illumination Workflow
- Final Gather Workflow
- Caustics Workflow
- Emitting GI Photons from Light Sources
- Photon Energy and Decay Parameters
- Controlling Final Gather Accuracy
- Adding Secondary Final Gather Bounces
- Mixing Final Gather and Global Illumination
- Saving and Reusing Lighting Data
- Image-based Lighting
- HDR Exposure Controls
- Emitting Caustic Photons from Lights
- Optimizing Caustic Photon Use
- Subsurface Scattering Shader
- Ambient Occlusion Shader
- mental ray Architectural Material
- Utilizing the Material Editor
- Contour Line Rendering
- Using Render Elements
- Scene States
- Compositing Rendered Passes
Lesson Outline:
| 1. |
Introduction |
1:38 |
| 2. |
Setting mental ray as the default renderer |
3:12 |
| 3. |
Using photon-based Global Illumination |
11:07 |
| 4. |
Adjusting the photon properties of lights |
8:16 |
| 5. |
Using Final Gather in mental ray |
13:33 |
| 6. |
Combining Global Illumination and Final Gather |
5:01 |
| 7. |
Saving and reusing indirect illumination data |
9:45 |
| 8. |
Setting up image-based lighting in mental ray |
10:00 |
| 9. |
Using and optimizing caustic photons |
12:28 |
| 10. |
Exploring mental ray's Architectural Materials |
10:23 |
| 11. |
Overview of the mental ray Car Paint shader |
7:07 |
| 12. |
Using Subsurface Scattering in mental ray |
11:19 |
| 13. |
Utilizing ambient occlusion to enhance shadows |
9:28 |
| 14. |
Adding depth of field effects to renders |
8:17 |
| 15. |
Rendering a depth of field pass for compositing |
8:04 |
| 16. |
Special mental ray light parameters |
7:47 |
| 17. |
Understanding contour outlines |
12:07 |
| 18. |
Using Render Elements for compositing purposes |
7:24 |
| 19. |
Compositing multiple render passes |
7:59 |
| 20. |
Using Scene States to output multiple renders |
10:31 |
| |
Total Run Time:
|
2:55:36 |

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