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  Digital Tutors - Introduction to Rigging in 3ds Max

Introduction-to-Rigging-in-.gif
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Digital Tutors - Introduction to Rigging in 3ds Max

قيمت: 25,000 ریال

مقدار

ابتدا وارد شوید     
 



Software: 3ds Max 2008 and up (project files require 3ds Max 2009)
Run Time: 3 hrs. 18 min., 2 discs

Learn essentials of rigging and establish a solid foundation. Learn flexible rigging methods, several rigging and character setup tools, and the essentials of building animator-friendly controls with 3ds Max. Contains over 3 hours of project-based training.

Popular highlights include:

  • Reference Coordinate System
  • Choosing an Axis Order for Control Objects
  • Custom Toolbars
  • Customizing Quad Menus
  • Layers
  • Expressions
  • Wired Parameters
  • Forward Kinematics vs. Inverse Kinematics
  • List Controllers
  • Position Constraint
  • LookAt Constraint
  • Orientation Constraint
  • Link Constraint
  • Control Objects
  • Control Object Reservoir
  • Bone Tools
  • Mirroring Bones
  • Scaling Bones
  • The IK Solvers of Max
  • Creating an FK Spline Rig
  • IK FK Snapping
  • Skin Modifier
  • Morpher Modifier
  • Skin Morph Modifier
  • Skin Wrap Modifier
  • Rigging Techniques
  • Custom Parameters
  • Smooth and Rigid Skinning
  • Painting Weights
  • Weight Tool and Weight Table
  • Mirroring Envelopes
  • Exporting Envelopes
  • Angle Deformers
  • Quick and Easy Muscles with Bones
  • Selection Sets
Lesson Outline:
 
1. Introduction 1:14
2. Establishing naming conventions 6:47
3. Linking objects to create parent/child hierarchies 7:44
4. Creating bones in Max 7:02
5. Editing bones in Max 9:32
6. Working with a bone's fin adjustment tools 10:22
7. Utilizing the HI IK and Limb IK Solver 8:13
8. Rigging with the Spline IK Solver and creating IK Solvers 9:19
9. Building bones for the leg and connecting an IK Solver 5:48
10. Setting up control objects in the leg rig 7:12
11. Working with Max's Position and Orientation Constraint 9:15
12. Utilizing the LookAt Constraint 7:47
13. Rigging with the Link Constraint to avoid bone skewing 3:05
14. Rigging with Groups 5:03
15. Customizing Max's user interface 5:15
16. Wiring Parameters to control parameter values 5:06
17. Working with Expressions 8:27
18. Choosing a suitable Axis Order for control objects 3:07
19. Using Layers to organize your scene 9:47
20. Deforming a mesh with bones via the Skin modifier 7:55
21. Fine-tuning envelope deformations with the Weight Table 7:59
22. Editing envelopes with the Paint Weights Tool 7:46
23. Mirroring weights to save time 4:33
24. Exporting and importing envelope data 3:11
25. Using Max's Bulge Angle Deformer to correct deformations 5:09
26. Exploring the Skin Morph modifier 10:06
27. Rigging for lip-sync animation with the Morpher modifier 13:48
28. Controlling mesh deformations with the Skin Wrap modifier 8:11
 

Total Run Time:

3:18:56



    





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