
Learn a production workflow to automotive modeling and a multitude of techniques that can be used for Film, Games, Commercials, and Automotive Design with 10 hours of project-driven training. Great for intermediate artists seeking fresh techniques.
Popular highlights include:
- Establishing Automotive Line Flow
- Creating NURBS Curve Framework
- Modeling Contoured Panels
- Adding Sub-D Resolution
- Avoiding Creases and Dents with Edge Spacing
- Adding Scoops to Curves Surfaces
- Extracting Useful Geometry
- Mirroring Detail
- Troubleshooting Common Edge Loop Issues
- Creative Uses of Extrusions
- Converting Between Geometry
- Moving Points Along Normals
- Adding Tire Tread with Bump Maps
- Modeling using Deformers
- HDR Lighting Setup
- mental ray Shading Techniques
- Automotive Terminology and Concepts
http://www.digitaltutors.com/store/product.php?productid=2959&cat=64&bestseller

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