
Learn Polygon and Sub-D modeling techniques and a production workflow to organic modeling in Maya with over 6 hours of project-based training. Great for intermediate artists.
Popular highlights include:
- Box Modeling Techniques
- Strategic Use of Edge Loops and Extruding Faces
- Drawing Edges with Split Polygon Tool
- Pushing and Pulling Points to Modify Shapes
- Symmetrical Modeling
- Using Interactive Sculpting to Quickly Create Volume
- Extruding and Rerouting Muscle Groups
- Reusing Geometry
- Adding Resolution Strategically
- Maintaining Model Contours
- Blocking in Geometry
- Adding Detail and Refining Geometry
- Using Deformers Shape Geometry
- Redirecting Edge Flow
- Maintaining Volume
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