
Learn production-applicable solutions for final gathering and time-saving rendering techniques that can be used in a multitude of scenarios. Contains over 2 hours of project-based training for artists attaining convincing soft shadows and diffused lighting. Perfect for experienced artists.
Popular highlights include:
- Final Gather Overview
- Scene Management
- Controlling Number of FG Points
- Controlling Number of Rays Cast by FG Points
- Controlling Final Gather Intensity
- Altering Final Gather Falloff Rates
- Final Gather Diagnostics
- Map Visualizer to View FG Points in Viewport
- Storing and Re-using Final Gather Point Data
- Final Gather Filter Size
- Adding Secondary Diffuse Bounces
- FG Trace Depth with Transparent Surfaces
- Final Gather Overrides on Objects
- Controlling Material Interaction with Final Gather
- Practical Lighting Exercises

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