
Learn an artist-friendly workflow to automotive interior modeling and a multitude of modeling techniques that can be used for organic and hard-surface projects. Contains 4.5 hours of project-based training and guides artists through a time-saving workflow to automotive modeling with modo. Perfect for artists new to modo.
Popular highlights include:
- Creating Light-tight Geometry
- Re-using Geometry
- Modeling with Curves
- Using Element Move to Shape Geometry
- Sculpting Organic Shapes
- Painting Bump Maps
- Adding Materials
- UV Mapping
- Adding Images as Textures
- Tightening Edges with Loop Slice
- Cutting / Pasting Geometry
- Efficiently Combining Geometry
- Creating Worn / Used Look
- Using Deformers
- Shaping with Falloffs and Transforms
- Geometry Selection
- Beveling Edges for Seams
- Bridge Tool to Create New Geometry
- Starting with Primitives
- Organizing Mesh Items
- Blending Texture Layers

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