
Learn critical modeling techniques and a production workflow to creating clean topology, working within polygon restrictions, and building from reference art. Contains over 5 hours of project-based training for artists learning the creative processes of modeling characters for next-generation games.
Popular highlights include:
- Blocking-in Form
- Primitive Modeling
- Adding Muscle Definition
- Modeling in Symmetry
- Working within Polygon Budgets
- Checking Silhouettes for Appeal
- Critiquing Models with Paint-overs
- Creating Efficient Geometry
- Reducing Model Resolution Manually
- Strategically Adding Detail
- Creating the Illusion of Detail
- Building to Reference Art
- Checking Models at Multiple Scales
- Creating Useful Topology
- Simplifying Shapes
- Working with Multiple Pieces
- Extruding Geometry to Add Detail
- Building Tubes and Pipes with Curves
- Combining Vertices with Merge
- Quickly Adding Geometry with Bridge Tool
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