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  Digital Tutors - Motorcycle Modeling Techniques in 3ds Max

Motorcycle-Modeling.gif
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Digital Tutors - Motorcycle Modeling Techniques in 3ds Max

قيمت: 50,000 ریال

مقدار

ابتدا وارد شوید     
 



Software: 3ds Max 2009 and up
Run Time: 8 hrs., 4 discs

Learn production techniques to hard surface modeling, creative tips and tricks to building complex geometry, and a proven workflow to modeling detailed motorcycles and parts. Contains over 8 hours of self-paced training for artists using 3ds Max 2009.

Popular highlights include:

  • Modeling from Blueprints
  • Hard Surface Modeling
  • Polygon Modeling Techniques
  • Spline-based Modeling Techniques
  • Understanding Metal-working Process
  • Motorcycle Parts Overview
  • Modeling Detail for Realism
  • Surface Tools
  • Creating Seam Detail
  • Creating Complex Shapes with Booleans
  • NURBS and Splines for Tubes and Wires
  • Creating Geometry from Existing Pieces
  • Adding Welds to Metal Pieces
  • Adding Bevels to Edges and Polygons
  • Modeling Different Types of Materials
  • Materials and Lighting
  • Texture Maps
  • Image-based Lighting
  • Reference Images
  • Tire Treads with Bump Maps
  • Setting up Hierarchies
  • Posing for Final Shots
Lesson Outline:
 
1. Introduction and Project Overview 1:15
2. Motorcycle parts and terms 6:18
3. Adding a Viewport Background image for reference 5:04
4. Drawing out the frame using splines 9:43
5. Creating geometry along the bike frame 7:38
6. Putting the frame together 11:48
7. Adding welds to the motorcycle frame 9:22
8. Modeling an initial spline cage for the gas tank 16:05
9. Finishing the tank spline cage 7:47
10. Connecting the gas tank splines 10:55
11. Finishing the gas tank 10:36
12. Detailing the tank 13:51
13. Starting the seat splines 10:14
14. Finishing the seat 9:02
15. Building a wheel 11:15
16. Adding the tire 5:12
17. Creating brake rotors using splines 9:22
18. Adding front and back wheels 16:51
19. Building the fork tubes 12:10
20. Building the front fender 11:32
21. Adding the triple tree 11:24
22. Adding the subframe with splines 11:01
23. Finishing the subframe 5:59
24. Drawing out the swingarm frame 10:59
25. Continuing the swingarm frame 8:06
26. Finishing the swingarm frame 5:51
27. Starting the exhaust pipes 6:47
28. Adding the mufflers 9:12
29. Detailing the exhaust pipes 9:29
30. Adding the swingarm body 13:53
31. Starting the engine 10:12
32. Modeling the right side of the engine 8:45
33. Creating the heads 9:01
34. Adding the rocker covers 10:06
35. Modeling the left side of the engine 12:23
36. Adding wiring to the engine 6:31
37. Building the rear suspension 7:16
38. Adding the rear fender and detail 8:17
39. Adding taillights 7:09
40. Building the radiator 6:48
41. Adding the head lamp 7:12
42. Modeling the front lamps 8:22
43. Building the handlebars and grips 13:47
44. Adding the mirrors and instrument display 11:13
45. Detailing the handlebars 9:16
46. Adding brake calipers and lines 10:24
47. Adding the rear sprocket 4:32
48. Building the drive chain 8:44
49. Looking at finishing touches 3:11
50. Setting up a hierarchy 6:24
51. Setting up lighting 6:09
52. Adding materials 7:02
53. Adding textures to the bike 7:38
 

Total Run Time:

7:59:29



    





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