
Learn a time-saving workflow to modeling motorcycles and production-ready techniques to hard surface modeling with design constraints, building complex machined and man-made parts, and methods of adding detail for realism. Contains over 8 hours of self-paced training for artists using Maya.
Popular highlights include:
- Hard Surface Modeling
- Polygon Modeling Techniques
- Understanding Fabrication Process
- Motorcycle Parts and Components Overview
- NURBS to Build Motorcycle Frame
- Adding Realism with Modeled Detail
- mental ray Shaders to Blend Complex Geometry
- Booleans to Create Complex Shapes
- Creating Seam Detail
- Adding Welds to Metal Pieces
- Adding Bevels to Edges
- Modeling Different Types of Materials
- Adding Imperfections and Details
- Applying Different Surface Materials
- HDRI Lighting
- Car Paint Shader
- Using Naming Conventions
- Setting up Hierarchies for Posing
- Re-purposing Geometry
- Tire Treads with Bump Map
Lesson Outline:
| 1. |
Introduction and Project Overview |
1:24 |
| 2. |
Motorcycle parts and terms |
5:45 |
| 3. |
Adding an image plane |
5:03 |
| 4. |
Starting a frame with curves |
7:35 |
| 5. |
Creating geometry along the bike frame |
9:32 |
| 6. |
Attaching the frame together |
12:32 |
| 7. |
Adding welds to the frame |
9:06 |
| 8. |
Detailing the bike frame |
11:54 |
| 9. |
Finishing the frame |
12:11 |
| 10. |
Starting the gas tank |
11:52 |
| 11. |
Finishing the gas tank |
4:08 |
| 12. |
Modeling the wheel |
9:58 |
| 13. |
Adding the tire |
6:33 |
| 14. |
Using Booleans to add disc brakes |
15:06 |
| 15. |
Adding front and back tires |
8:38 |
| 16. |
Creating the front fender |
6:00 |
| 17. |
Adding the back fender |
10:20 |
| 18. |
Building the fork tubes |
12:33 |
| 19. |
Building the triple tree |
7:50 |
| 20. |
Starting the exhaust pipes |
13:14 |
| 21. |
Detailing the exhaust pipes |
10:12 |
| 22. |
Building the cylinders |
11:14 |
| 23. |
Creating the heads |
9:27 |
| 24. |
Adding rocker covers |
10:17 |
| 25. |
Building the transmission cover |
11:03 |
| 26. |
Finishing the transmission cover |
9:57 |
| 27. |
Modeling the water pump |
12:27 |
| 28. |
Adding the gear case cover |
10:47 |
| 29. |
Finishing the engine |
13:02 |
| 30. |
Building the belt drive |
10:56 |
| 31. |
Finishing the belt drive |
9:43 |
| 32. |
Modeling the swing arm |
10:34 |
| 33. |
Adding rear suspension |
10:19 |
| 34. |
Modeling the seat |
12:32 |
| 35. |
Detailing the seat |
7:23 |
| 36. |
Adding front vent piece |
11:35 |
| 37. |
Building the radiator |
9:06 |
| 38. |
Modeling the headlight and cowl |
8:30 |
| 39. |
Adding the brake calipers and cables |
8:08 |
| 40. |
Adding the handlebars |
6:17 |
| 41. |
Detailing the handlebars |
13:39 |
| 42. |
Building pegs and kickstand |
10:44 |
| 43. |
Building rear plate and taillights |
12:28 |
| 44. |
Modeling the mirrors and brake handles |
9:03 |
| 45. |
Naming and creating a hierarchy |
6:19 |
| 46. |
Setting up the lighting |
4:38 |
| 47. |
Adding materials to the bike |
14:05 |
| 48. |
Using mental ray to blend the engine block |
3:51 |
| 49. |
Adding textures to the bike |
18:12 |
| |
Total Run Time:
|
7:58:04 |

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