
Learn the fundamental workflow for next-gen game development and innovative techniques for seamlessly integrating Maya and XNA for game creation. Contains nearly 5 hours of project-based training for technical artists learning the methods of creating game content using XNA and Maya.
Popular highlights include:
- XNA Development Overview
- Interfacing with Keyboard and Gamepad
- Building Controller Systems
- Controller Vibration
- Exporting and Loading Static Meshes from Maya
- Exporting Animated Characters from Maya
- Moving and Turning a Character
- Object-oriented Programming with Bullets and Targets
- Baking Textures in Maya
- Deriving Bounding Boxes from Maya
- Collision Detection with Bounding boxes
- Collision Detection with Rays
- Building a Custom Animation Player
- Switching and Blending Between Animations
- Chase Cameras
- Camera Shakes
- Drawing Text

|