| 1. |
Introduction and Project Overview |
1:38 |
| 2. |
Creating initial geometry for the headset |
5:11 |
| 3. |
Using Final Gather in mental ray |
5:56 |
| 4. |
Creating the rounded corners for the headset |
9:22 |
| 5. |
Converting to polygons and closing geometry |
8:00 |
| 6. |
Rounding corners and creating bevels |
8:05 |
| 7. |
Shaping the headset and converting to NURBS |
8:44 |
| 8. |
Trimming holes for the side buttons |
6:16 |
| 9. |
Using Fillets to add surface thickness |
8:06 |
| 10. |
Creating the side button for the headset |
5:25 |
| 11. |
Building the power switch recess |
5:48 |
| 12. |
Modeling the power switch geometry |
8:04 |
| 13. |
Separating various sections of the geometry |
8:32 |
| 14. |
Creating main button for the headset |
9:18 |
| 15. |
Building the geometry for the headset's holes |
12:55 |
| 16. |
Punching the holes into the front of the headset |
14:50 |
| 17. |
Blocking in the geometry for the earpiece |
11:16 |
| 18. |
Finalizing the earpiece geometry |
7:58 |
| 19. |
Modeling the ear hook for the headset |
9:42 |
| 20. |
Creating the charging pin connectors |
6:51 |
| 21. |
Adding geometry for the charging base |
9:54 |
| 22. |
Final modeling of the charging base |
12:54 |
| 23. |
Building a backdrop for studio lighting |
6:59 |
| 24. |
Positioning cameras and lights for reflections |
10:10 |
| 25. |
Continuing initial light setup |
12:54 |
| 26. |
Building matte plastic material for headset body |
6:44 |
| 27. |
Creating brushed metal materials |
7:17 |
| 28. |
Adding rubber materials to the earpiece |
7:29 |
| 29. |
Creating blurry plastic material for the base |
10:22 |
| 30. |
Brushed metal with a custom anisotropic pattern |
9:57 |
| 31. |
Adding textures to mental ray materials |
10:03 |
| 32. |
Building speaker mesh material for earpiece |
8:34 |
| 33. |
Making an illuminated LED material |
14:48 |
| 34. |
Adding glossy backdrop to the final render |
8:22 |
| |
Total Run Time:
|
4:57:06 |