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  Digital Tutors - Product Visualization in Maya

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Digital Tutors - Product Visualization in Maya

قيمت: 37,500 ریال

مقدار

ابتدا وارد شوید     
 



Software: Maya 8.5 or higher (Maya 2009 recommended)
Run Time: 4 hrs. 57 min., 3 discs

Learn a design-oriented workflow to product visualization and production techniques to designing with aesthetic and usability constraints, studio lighting, and photorealistic rendering. Provides 5 hours of project-based training on modeling, lighting, and rendering topics for use in product visualization. Ideal for intermediate and experienced artists.

Popular highlights include:

  • Solutions to Design Challenges
  • Establishing Scale and Volume
  • NURBS Modeling Workflows
  • Trimming Surfaces
  • Lofting Surfaces
  • Adding Realism with Detail
  • Polygon Modeling Workflows
  • Converting Geometry Types
  • Effective Boolean Techniques
  • Projecting Curves onto Surfaces
  • Simulating Studio Lighting
  • Creating Bounce Cards and Light Diffusers
  • Light Setup and Placement
  • Recreating Real-world Materials
  • Architectural Materials
  • Indirect Illumination with Final Gather
  • Camera Placement for Composition
Lesson Outline:
 
1. Introduction and Project Overview 1:38
2. Creating initial geometry for the headset 5:11
3. Using Final Gather in mental ray 5:56
4. Creating the rounded corners for the headset 9:22
5. Converting to polygons and closing geometry 8:00
6. Rounding corners and creating bevels 8:05
7. Shaping the headset and converting to NURBS 8:44
8. Trimming holes for the side buttons 6:16
9. Using Fillets to add surface thickness 8:06
10. Creating the side button for the headset 5:25
11. Building the power switch recess 5:48
12. Modeling the power switch geometry 8:04
13. Separating various sections of the geometry 8:32
14. Creating main button for the headset 9:18
15. Building the geometry for the headset's holes 12:55
16. Punching the holes into the front of the headset 14:50
17. Blocking in the geometry for the earpiece 11:16
18. Finalizing the earpiece geometry 7:58
19. Modeling the ear hook for the headset 9:42
20. Creating the charging pin connectors 6:51
21. Adding geometry for the charging base 9:54
22. Final modeling of the charging base 12:54
23. Building a backdrop for studio lighting 6:59
24. Positioning cameras and lights for reflections 10:10
25. Continuing initial light setup 12:54
26. Building matte plastic material for headset body 6:44
27. Creating brushed metal materials 7:17
28. Adding rubber materials to the earpiece 7:29
29. Creating blurry plastic material for the base 10:22
30. Brushed metal with a custom anisotropic pattern 9:57
31. Adding textures to mental ray materials 10:03
32. Building speaker mesh material for earpiece 8:34
33. Making an illuminated LED material 14:48
34. Adding glossy backdrop to the final render 8:22
 

Total Run Time:

4:57:06



    





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