
Learn a production workflow to the completely updated Render Pass feature set in Maya 2009. Gain precise control over render outputs and learn time-saving techniques to optimizing the interoperability with Maya and compositing applications such as Toxik. Contains 2 hours of project-based training.
Popular highlights include:
- Overview of Render Layers
- Render Layer Overrides
- Material Overrides
- Overview of Frame Buffers
- Creating Render Passes
- Associating Passes with Render Layers
- Creating Pass Sets to Organize Render Passes
- Building Contribution Maps
- Object-centric Contribution Maps
- Light-centric Contribution Maps
- Rendering Multi-channel EXR Files
- Organizing Rendered Passes with Render Tokens
- Creating Custom Frame Buffers
- Altering Materials' Frame Buffer Contributions
- Using SSS Materials with Passes
- Utilizing Render Layers and Render Passes Together
- Exporting Compositing Data to Toxik
Lesson Outline:
| 1. |
Introduction and Project Overview |
1:30 |
| 2. |
Render Setting changes in Maya 2009 |
4:50 |
| 3. |
Overview of Render Layers |
7:34 |
| 4. |
Overview of Render Passes |
9:43 |
| 5. |
Creating and associating render passes |
9:28 |
| 6. |
Using render tokens to organize rendered passes |
7:30 |
| 7. |
Creating and using Contribution Maps |
8:59 |
| 8. |
Building light-centric Contribution Maps |
6:24 |
| 9. |
Advanced render pass attributes |
11:30 |
| 10. |
Using render passes with mental ray materials |
6:47 |
| 11. |
Capturing photon data with render passes |
6:51 |
| 12. |
Rendering a multi-channel EXR file from Maya |
4:15 |
| 13. |
Adjusting a material's frame buffer contribution |
6:59 |
| 14. |
Creating custom frame buffers |
8:10 |
| 15. |
Using older mental ray materials with render passes |
6:59 |
| 16. |
Using SSS shaders together with render passes |
5:17 |
| 17. |
Export Pre-Compositing data from Maya to Toxik |
10:15 |
| |
Total Run Time:
|
2:03:01 |

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