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  Digital Tutors - Render Passes in Maya 2009

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Digital Tutors - Render Passes in Maya 2009

قيمت: 12,500 ریال

مقدار

ابتدا وارد شوید     
 



Software: Maya 2009 and up
Run Time: 2 hrs. 3 min., 1 discs

Learn a production workflow to the completely updated Render Pass feature set in Maya 2009. Gain precise control over render outputs and learn time-saving techniques to optimizing the interoperability with Maya and compositing applications such as Toxik. Contains 2 hours of project-based training.

Popular highlights include:

  • Overview of Render Layers
  • Render Layer Overrides
  • Material Overrides
  • Overview of Frame Buffers
  • Creating Render Passes
  • Associating Passes with Render Layers
  • Creating Pass Sets to Organize Render Passes
  • Building Contribution Maps
  • Object-centric Contribution Maps
  • Light-centric Contribution Maps
  • Rendering Multi-channel EXR Files
  • Organizing Rendered Passes with Render Tokens
  • Creating Custom Frame Buffers
  • Altering Materials' Frame Buffer Contributions
  • Using SSS Materials with Passes
  • Utilizing Render Layers and Render Passes Together
  • Exporting Compositing Data to Toxik
Lesson Outline:
 
1. Introduction and Project Overview 1:30
2. Render Setting changes in Maya 2009 4:50
3. Overview of Render Layers 7:34
4. Overview of Render Passes 9:43
5. Creating and associating render passes 9:28
6. Using render tokens to organize rendered passes 7:30
7. Creating and using Contribution Maps 8:59
8. Building light-centric Contribution Maps 6:24
9. Advanced render pass attributes 11:30
10. Using render passes with mental ray materials 6:47
11. Capturing photon data with render passes 6:51
12. Rendering a multi-channel EXR file from Maya 4:15
13. Adjusting a material's frame buffer contribution 6:59
14. Creating custom frame buffers 8:10
15. Using older mental ray materials with render passes 6:59
16. Using SSS shaders together with render passes 5:17
17. Export Pre-Compositing data from Maya to Toxik 10:15
 

Total Run Time:

2:03:01



    





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