
Learn a production workflow and time-saving methods for creating game-ready textured characters, texture painting techniques, and adding character enhancements for appeal. Contains over 4 hours of project-based training for artists learning the creative processes of texturing characters for next-generation games.
Popular highlights include:
- Setting up base materials in ZBrush
- Filling Subtools with Color
- Painting Illuminated Panels
- Painting with Symmetry
- Isolating Portions of Subtools
- Working with Polygroups
- Cavity Masks to Emphasize Detail
- Painting Wear into Armor
- Adding Color Variation
- Layering Color and
Detail for Skin
- Blending Textural Detail
with Alphas
- PolyPainting Techniques
- Photoshop Integration
with ZApplink
- Cloning Photographic Detail
- Painting Scarring and Decay
- Converting PolyPaint Colors
to Texture Maps
- Painting with Projection Master
- Using Cavity Maps as Texture Guides
- Editing Textures in Photoshop
- Assembling Textures in Photoshop
- Painting Specular Maps in ZBrush

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