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  Digital Tutors - Texturing Next-Gen Characters in ZBrush

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نمايش تصوير بزرگترنمايش تصوير بزرگتر
    
Digital Tutors - Texturing Next-Gen Characters in ZBrush

قيمت: 20,000 ریال

مقدار

ابتدا وارد شوید     
 



Software: Maya 8.5 and up, ZBrush 3.1, Photoshop
Run Time: 4 hrs. 13 min., 2 discs
Learn a production workflow and time-saving methods for creating game-ready textured characters, texture painting techniques, and adding character enhancements for appeal. Contains over 4 hours of project-based training for artists learning the creative processes of
texturing characters for next-generation games.

Popular highlights include:

  • Setting up base materials in ZBrush
  • Filling Subtools with Color
  • Painting Illuminated Panels
  • Painting with Symmetry
  • Isolating Portions of Subtools
  • Working with Polygroups
  • Cavity Masks to Emphasize Detail
  • Painting Wear into Armor
  • Adding Color Variation
  • Layering Color and
    Detail for Skin
  • Blending Textural Detail
    with Alphas
  • PolyPainting Techniques
  • Photoshop Integration
    with ZApplink
  • Cloning Photographic Detail
  • Painting Scarring and Decay
  • Converting PolyPaint Colors
    to Texture Maps
  • Painting with Projection Master
  • Using Cavity Maps as Texture Guides
  • Editing Textures in Photoshop
  • Assembling Textures in Photoshop
  • Painting Specular Maps in ZBrush



    





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